28 May 2024

Yay, the big milestone at work is finally over, which means I can have more time to focus on this project. I’m still on the integration of Vulkan, currently initiliazing the lib and all its subcomponents. It’s funny how close it is to DirectX 12. But if I have to choose, I’ll still choose Vulkan because of the broader community, and the fact that the specification and development of Vulkan is “open” (at least the spec, the implementations are all dependant of OS and graphic cards, like Nvidia, and Linus Torvalds has already told what we all think of Nvidia)....

May 28, 2024 · Sylvain Nieuwlandt

18 May 2024

Damn that was easy to convert the C++ code that I had to a pure C code. I’m really more confortable with this language. Managed to migrate the logger and the window handler today. Tomorrow we will start the big piece : Vulkan integration.

May 18, 2024 · Sylvain Nieuwlandt

15 May 2024

The big milestone at work is almost over, so I guess I can go back to the Avatar project. I’ve spend little time on it lately, and only to setup parts of Vulkan initialization (physical device, instance…). I choose to use Vulkan since it’s the more low-level graphic library that the Meta Quest 3 supports, so I hope to have enough room to make something cool with it. I’ve also decided to convert the projet from C++ back to classic, ansi, C....

May 15, 2024 · Sylvain Nieuwlandt

01 May 2024

Yay, today is labor day in France, so no job today ! And no official job means more time for personnal projects ! I finally finished my first blog post on my personal website where I explain how I managed to think about Avatar and what it’s gonna be. I also start the plan for the next post which will be about the Windows Runtime event API and how I managed to write test for it (maybe it will help someone, even the me from 2 years in the future)....

May 1, 2024 · Sylvain Nieuwlandt

22 April 2024

I decided to remove this little rock in my shoes that was my personal website this weekend. I’m more interested by the content I’ll put in it rather by its format. So I’ve setup something simple : a static website generator (Hugo) with a pre-existing template, a Gitlab project, and Gitlab Pages for the deployment. I’ve only linked my personal domain to it and issue a SSL certificate for the HTTPS connection....

April 22, 2024 · Sylvain Nieuwlandt

16 April 2024

Again, I got the envy of using heavy tools for the job on this project (like GitLab and all its tooling for the project management, or Visual Studio Code and all its extensions…), but I managed to resist it, I know me, I can spend several days working on those tools without managing anything relevant for the project. So no changes, I’ve just switch back project managements files from Markdown to TXT files, and reduce the process for my tasks....

April 16, 2024 · Sylvain Nieuwlandt

14 April 2024

Damn, guess that we can call it the tunnel effect ? I’ve spend most of my free time (which means, barely an hour per day, unfortunately) working on unit tests for my class implementing the Windows API. Even if I only do this for myself, I would like to have a lot of unit, integration, and/or end-to-end tests. I’ll have no QA department, no beta tester no nothing. The only way to make sure that my simulation isn’t buggy and will not break the immersion once in VR, is to make sure that everything is tested....

April 14, 2024 · Sylvain Nieuwlandt

29 March 2024

New improvement ! Now I’m able to display a window using Windows Runtime (WinRT) native API and listen mouse and keyboard events. I even close the window if the user press the ESC key. Windows has kind of a strange way of handling events : you create a global Window class that will contain a WindowProcedure. This Procedure will handle all events in a chain-like manner. Then you register the class and instantiate your window using the class....

March 21, 2024 · Sylvain Nieuwlandt

21 March 2024

I found myself worrying too much about the structure of my game engine rather than the game itself. This makes my progress slow, and remove part of the fun from this project, because I WANT to be in the zone with it, to achieve an universe that I’ve always dreamt of. Making a game engine and selling commercial games with it, it’s just bonus. So it should not take over the priorities of the game itself....

March 21, 2024 · Sylvain Nieuwlandt

17 March 2024

Spend some days working on setting up my build system with formatting and linting rules, even if I’m alone working on this. ESPECIALLY if I’m alone working on this. This project will take several years at least, it’s important that I have something that force me to be consistent in my design choices (maybe it will keep me from starting this project over and over again). Also, I’m not a professional C++ programer, I know C++ from personal hobbies, but haven’t used it with professional rules....

March 17, 2024 · Sylvain Nieuwlandt