I found myself worrying too much about the structure of my game engine rather than the game itself. This makes my progress slow, and remove part of the fun from this project, because I WANT to be in the zone with it, to achieve an universe that I’ve always dreamt of. Making a game engine and selling commercial games with it, it’s just bonus. So it should not take over the priorities of the game itself.

So, I’ve merged the logger class I wrote for the engine into the game itself and now my point will be :

Do a game as I want it, no matter the architecture or best practices. Only when you have a small result you can clean up and extract stuff.

I’ve finished my old-grumpy era and decided to switch back from Vim to Visual Studio Code. Again, time to get shit done. (I didn’t switch to fully fledge Visual Studio because I don’t want to be tightly linked to a specific tool, VSCode stay only a text editor).

Also, just heard that Microsoft will drop the support (and the fucking app it self !) of Windows Mixed Reality starting from Windows 11 24H2 update. What a shame, I hope that they’ll opensource the Windows Mixed Reality Portal as well as WMR headset drivers, otherwise it will only become e-waste…